Thursday, October 4, 2012

Rubick Stealing Zet's Tempest Double

Defense of the Ancients: Icefrog just released 6.75b 2 days ago. It includes 2 new heroes and new items together with a lot of hero balance-adjustments. I know many of you have already tried the map. The previous version 6.75 was having critical error issues when playing on Frozenthrone versions 1.24b and 1.24e. Gladly, this was fixed right away with this new version! :D

I and my friends had some thoughts sharing while playing the newest map and came to think that Rubick can Spell Steal Zet's Tempest Double! And then Rubick will use Tempest Double to replicate himself, he can then use his own double(mirror image from Zet's ultimate) to, again, Spell Steal Zet's Tempest Double. Repeat, repeat, repeat, repeat, this will create a lot of Rubicks! We were like "OMGGGG!!!!". " I can create 20 Rubicks and use Telekinesis using one and the 19 can Fade Bolt the enemy!"

We tried it right away!

......sad :(

When using Spell Steal after Zet uses Tempest Double, nothing. Yeah, Rubick got nothing and Spell Steal is using its cooldown time.
Well, I guess that was good or it will be imbalanced, lol. Zet, himself, is SUPPPEEEERRRRR! So, his abilities are as follows.

Flux
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.

     Damage15/30/45/60 per second
     Cooldown20s
     Manacost: 75
     Cast Range: 600/700/800/900

Magnetic Field
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.

     Attack Speed Bonus: 50/60/70/80
     Duration: 3.5/4/4.5/5s
     Cooldown: 50s
     Manacost: 110
     Cast Range: 900

Spark Wraith
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.

     Damage: 150/200/250/300
     Duration: Lasts up to 50 seconds or fuses itself into an enemy
     Cooldown: 4s
     Manacost: 50
     AoE: fuses itself to the closest enemy within 375 AoE
     Cast Range: 2000

Tempest Double
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.

     HP/MP Cost: 30/15/0% of current HP/MP
     Duration: 20s
     Cooldown: 55s

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